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SamanthaSnow
A Norwegian game development noob trying to work up some actual skill~

Age 29

Norway

Joined on 10/22/17

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SamanthaSnow's News

Posted by SamanthaSnow - May 4th, 2019


Just now I published a non-working copy of V0.5.0 by mistake, in this build it was not possible to get through the tutorial, and many menu items were displaying wrongly. I have now updated the game file with a working one, apologies if you were unlucky enough to try to play the broken version x.x


3

Posted by SamanthaSnow - April 22nd, 2019


I have for a while had a patreon only discord server for the occupational hazards project, and I have decided to make it public~


So if you're interested in the Occupational Hazards project, bring your friends and come on over :3


https://discord.gg/DXpKR4R


Posted by SamanthaSnow - June 24th, 2018


Since the release of the alpha yesterday I have been taking feedback and recording bugs. one of the bugs discovered was unfortunately game breaking. The alpha has now been updated to version 0.1.2 to remove said bug.

v0.1.2 Changelog:
- Removed a game breaking bug where talking to John the pimp at certain times would cause the movement buttons to get stuck.
- Fixed the "stack counter" on stackable items.
- Made it so that dates with Carver will start immideately if you call him from onboard your ship.


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Posted by SamanthaSnow - May 12th, 2018


Greetings~

Another minor update to Occupational Hazards just went live.


V1.0.2 Changelog:
- Added a button in the options menu to toggle "high visibility mode" (Currently only affects the planet buttons on the main map)
- Added a second ambient track
- Fixed a couple of typos
- Made downloadable version


The downloadable version of the game can be accessed HERE
 


Posted by SamanthaSnow - May 7th, 2018


Greetings~

I just rolled out a very minor update for Occupational Hazards Episode 1.

V1.0.1 Changelog:
- Added a button that links directly to the project's patreon
- Added a way to discover the "unlock gallery" cheat. Since I have no doubt the cheat will be shared once discovered I tried to make it a little challenging to find (shouldn't be too hard though^^). And as a staring hint: to find the cheat you're going to have to take a hard look at the event images~
- Added a version number to the bottom right on the main menu


Posted by SamanthaSnow - May 5th, 2018


As requested here is a walkthrough of sorts for Occupational Hazards Episode 1

https://docs.google.com/document/d/15x0YKD0OQehiTNZxzN_rCE98s58mzYlK1IM2UjHc1FI/edit

 

I somehow managed to delete the original posting with the link to the walkthrough, sorry about that >.<


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Posted by SamanthaSnow - May 4th, 2018


Greetings!

As some of you may know, with the Occupational Hazards Episode 1 I ran a survey to judge interest in using Patreon to make episode 2. The response has been pretty good so far, so I decided to go ahead and set one up.

Its pretty basic at the moment, but for those interested feel free to check it out Here

In other - related - news, I had my first run-in with an international tax form today, and man.. that stuff is confusing o.O
I got the hang of it eventually though^^


1

Posted by SamanthaSnow - April 3rd, 2018


Hello again~

So I was hoping to be able to release verson 1.0 of Occupational Hazards yesterday, but that didn't pan out as I was hoping for, so instead I'm making this post, yay xP

Since the last update I have:
- Finished the compendium.
- Added a gallery.
- Finished the save system.
- Added a music selector (currently featuring two tracks)
- Added 86 pieces of art to the game.

Currently I considder the game to be feature complete, The only reason It has not yet been released is that I'm still waiting for the last few pieces of art (about 18 more images I think).

Additionally I was also hoping I could include in this post a link to a prototype for a different game I've been working on for a little bit while waiting for art, however I ran into trouble with that as well - I need to read an external textfile, which turned out to be a lot more difficult on web than it is when running the game locally - so if by chance anyone happens to know how to load files from the "StreamingAssets" folder in Unity WebGL please get in touch with me >.<

In summary: The game should be out relatively soon, just as soon as the last pieces of art are done^^

Bonus: Some of the artists I have worked with have already uploaded their artworks, it will require a Furaffinity account to see, but here is a link to one of them: http://www.furaffinity.net/full/26678667/

 

If you're reading this, you deserve a cookie! go get yourself a cookie :3
Have a nice - insert time of day -. Until next time~
-Sammy


Posted by SamanthaSnow - January 12th, 2018


With the holliday season just passed its time to get back to work^^

In fairness not much has happened since the last update, in large part due to the hollidays. I am however continuing to recieve wonderfull artworks for the game on a semi-regular basis.

I have made a couple of changes though, and for those interested they are listed below:
-Added a brightness slider and a dedicated options menu.
-Moves the already existing option sliders to the new options menu.
-Spellchecked most of the text of the game.
-Rewrote some events.
-And started writing a "compendium" that will be gradually unlocked through the process of the game and provides aditional information regarding the visited locations, items, and anything else I might think of.

The things I am still working on - in no particular order - are as follows:
-Add save-states to the game, currently looking into how I can make them as small as possible.
-Add a main menu
-Finish the compendium.

 

If you're reading this, you deserve a cookie! go get yourself a cookie :3
Have a nice - insert time of day -. Until next time~
-Sammy


Posted by SamanthaSnow - November 29th, 2017


Its been a while, so its time for a new update.

I am still working on the game, but it has slowed down considderably as I am waiting for art to be completed, which I suspect might take a while. In the meantime I have made some changes, mostly involving the UI, but for those interested here's a list:

-Added an alternate event in the "Landing Tax" event while the player had 0$ and choses "leave".
-Started commissioning and adding art.
-Added the functionality to zoom in on the images in each event.
-Made the different characters have differently coluored text.
-Added failsafes to some events in case you are broke when encountering them.
-Added option to adjust text size.
-Added automatic expansion and scrollbar to the textboxes to facilitate longer texts/variable text size

And a couple of things I have started working on, but that isn't completed yet:

-add an event when going through customs if you sealed the tentacles in the engine room.
-Review all the event texts now that the textboxes have room for more text and extend some of the shorter events.
-Try to add the ability to save the game.
-Add an "overlay" to allow for overall brightness adjustment.
-Move all "game options" to a propper menu.

At the moment there isn't much else to say really, I'm continuing to make progress, but its unfortunately a bit slow. mostly because there is a limit to how much money I can afford to spend on art per month/paycheck xP

 

If you're reading this, you deserve a cookie! go get yourself a cookie :3
Have a nice - insert time of day -. Until next time~
-Sammy